Showing posts with label Esplora. Show all posts
Showing posts with label Esplora. Show all posts

Jugando a SuperTux Cart con Arduino Esplora – Video tutorial

on Friday, June 21, 2013

videotutorial supertux spanish

(en español a continuación)

Last April we launched the first of a series of video tutorial in german language with the aim of exploring cool projects with Arduino boards. Now we are happy to announce we are starting a collaboration with Pablo Murillo from Arduteka to create video tutorials in spanish language to be published  on the official Arduino channel on Youtube.

Starting today you can enjoy a step-by-step tutorial to understand how use your Arduino Esplora  as a customized computer gamepad to play any of your videogames.

The code is configured to be suitable for SuperTuxKart, our favorite  open-source racing game!

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El pasado abril se lanzó el primero de una serie de video tutoriales en Alemán, con el objetivo de explorar nuevos proyectos interesantes a desarrollar con Arduino. Hoy estamos felices de anunciar que empezamos una colaboración con Pablo Murillo de Arduteka para crear video tutoriales en Español, que se publicará en el canal oficial de Arduino en Youtube.

A partir de hoy se puede disfrutar de un tutorial paso a paso para entender cómo usar Arduino Esplora como un gamepad personalizado para jugar en cualquiera de sus videojuegos.

El código está configurado para ser utilizado con SuperTuxKart, nuestro juego de carreras de código abierto favorito!



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Esplora is now available in the Arduino store

on Wednesday, May 1, 2013

Arduino Esplora

The Arduino Esplora is a ready-to-use, easy-to-hold controller that lets you explore the infinitive possibilities you have in the world of sensor and actuators, without having to deal with breadboards, soldering or cable.

There is no limit to the applications-amusing, educational, useful – you can program. You can even add a couple of extra sensor and actuators if you need them. Add a colour LCD module and you’ll be able to create original game on your very own open-source console!

Buy it from the Arduino Store (you can also have it with the retail package below).

ArduinoEsplora retail package



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Learning Game Programming with Esplora at the Iron Yard

on Friday, February 1, 2013

Anne Mahaffey is an engineer with Analog Devices and was one of the beta testers for the Arduino Due. Anne’s been an ardent advocate for Arduino at Analog, and recently contacted us about a workshop she was planning with the Iron Yard, an accelerator in her hometown of Greenville, South Carolina. The workshop was to introduce kids to programming in Scratch, and to let them build their own game controller with Arduino. She had plans to do it the way many Arduino workshops go: introduce the kids to a little electronics, then a little code, then get them building. She happened to reach us about the time we were putting the finishing touches on the new Esplora, and since we had a good reationship with her as a beta tester, we suggested that she try the Esplora instead. We had a good feeling about it, but no one had used it for a class yet. But Anne’s game for anything, so she said yes.

Anne Mahaffey teaching with the Esplora

Anne Mahaffey teaching with the Esplora. Photo: Chris Brank

When she got the boards in hand, she was a bit skeptical:

“I won’t lie. The Esplora was not at all what I had in mind… what about the breadboard? The wires? The hookup diagrams? Isn’t that the fun part? Is it possible likely certain that my perceptions/opinions are being colored by my extremely specialized professional experience as an Analog/RF-centric Electrical Engineer?”

But she gave it a try. The results were promising:

“My first class was last night. I had 17 kids, mostly aged 10-12, if I had to guess. Each child (or sometimes, pair of siblings) had a parent. I had 5 or so volunteers, as I anticipated the first class would be the most challenging.

“It only took about 10 minutes to hand out Esploras, connect them, select correct board and port, and upload EsploraBlink. We had two Windows machines that we had to work with b/c they had many COM ports, so we needed to investigate which COM port was associated with the Esplora.”"

“In an hour and a half, I was able to send everyone home with a known working Esplora, which had run EsploraBlink, EsploraAccelerometer, and EsploraMusic; knowledge of how to select board, port, open example, upload to board, and open serial port; my e-mail, and a link to my tumblr… with the ability to ask me questions via both…

“Everyone, including parents were very engaged. They were very attentive, and I think everyone had a really good time!”

The Iron Yard Arduino Class. Photo: Chris Brank

We’re excited about this because it bears out what we’d hoped would happen with the Esplora: sometimes you want to learn about microcontrollers only a little bit, without a lot of time spent on the electronics. After her second class, Anne notes:

“It’s interesting now, to look at the differences in the approach that I’m able to take with the Esplora, vs. the approach I would have to take with [other boards and an electronics kit]… when working with breadboards, wires, etc, what’s you’re teaching is the hookup, and then you’re just loading an example, and hitting upload.  [you don't] really go into much detail on the program, and how it works.

Alternatively, I’m teaching the Esplora class with minimal focus on the “electronics,” and am able to focus on the programming.  I think this is going to work out well in the end… when we move on from the Esplora, the kids will have a much stronger understanding of all the programming aspects, and can focus on the electronics.”

We’re thankful that Anne was willing to take a risk with a brand new product, and we’re eager to hear more about her classes as they go along. We’re hoping this opens the doors for teachers who want to get students thinking about the relationship between software, physical interface, and hardware without having to run an electronics class. Keep an eye on Anne’s blog posts on the Iron Yard blog for further updates.



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