Showing posts with label machine. Show all posts
Showing posts with label machine. Show all posts

A painting machine sensing your touch

on Wednesday, June 12, 2013

arduino android painting machine

Kris Temmerman, a freelance creative developer based in Belgium, just published a nice report on how he built a painting machine running on an Arduino Due and an Android tablet.

I was always interested to remove the perfection from computer graphics. So thought it would be fun to try to make the most obvious thing first. A machine that uses a paint brush to print a drawing.

arduino painting detail

As you can see from the video below, Kris was able to translate the pen pressure on the tablet into specific brush strokes on the paper:

Follow the link to discover the code on github and enjoy the painting!



View the Original article

Othermill on Kickstarter: a robust, personal CNC machine for milling circuit boards and more

on Tuesday, May 7, 2013

My friend Jonathan Ward and the rest of the team at Otherfab have posted their new CNC milling machine, the Othermill, to KickStarter. This is a robust, low-cost machine for milling circuit boards, wax molds, wood, aluminum and more. The machine is made from high density polyethylene with an ingenious snap-fit mechanism that’s strong, reversible, and easy-to-assemble (although the machines will come fully assembled). There are lots of other clever features to ensure good alignment, minimal / non-existent slop, and quiet / robust performance. The working area is 5.5 x 4.5 x 1.4″ and the machine itself is only 10 inches cubed.

This is a great tool for milling your own circuit boards, something that’s done a lot in How to Make (Almost) Anything and at the MIT Media Lab and Center for Bits and Atoms generally. It handles relatively fine-pitched components (down to 1/64″ or even 0.010″ between traces) and is great for doing arbitrary shapes and cut outs. Here are some examples from the Othermill KickStarter page.

Jonathan has a long history of making milling machines, and I’m excited to see them get out into the world.

Find out more or support the project on KickStarter.



View the Original article